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Old 01-21-2008, 05:26 PM
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Post Military Simulation (MilSim) as defined by the AO community.

This thread will be used for the milsim community to share what they feel defines military simulation, the sport we love.

My definition of MilSim is rooted in the two words that make up the phrase; military simulation.

Military (as defined by Wikipedia): Military has two broad meanings. In its first sense, it refers to soldiers and soldiering. In its second sense, it refers to armed forces as a whole. These two sentences are very important because therein lies the answer to what military should be. Soldiering is defined as skills that are required for the life of a soldier. How do airsoft players learn the skills required? By joining up as teams, developing SOP's and training to learn skills for airsoft war. Military can also refer to armed forces as a whole, which in airsoft terms would mean teams that are grouped together as an armed force. Conclusion: The military aspect of milsim airsoft is the learning of skills required to be an airsoft "soldier" and the act of being a cohesive unit, whether it be a team or an armed force. Of course, none of us think of ourselves as real soldiers, but the word is used here for emphasis.

Simulation is defined as the act of imitating the behavior of some situation or some process by means of something suitably analogous (especially for the purpose of study or personnel training). In this case it's for the purpose of having an experience we wouldn't otherwise be able to have--the simulation of war.

Now that we have these two words defined, it's clear that to have a successful military simulation we need teams that take it serious enough to make the experience as realistic as possible, for the purpose of having an enjoyable experience.

My own opinion follows this line of thinking strictly. Milsim should be about teams training and preparing for simulated war against each other. The simulated war should be as realistic as possible, while maintaining safety. Milsim requires discipline, honor, dedication, teamwork, structure, leadership, obedience and more. Any team that calls themselves milsim should aspire to these qualities. If we settle for less then we're not getting the full experience that milsim should offer.

Serious milsim players know it's just a game, but take it seriously anyway because they want the best milsim experience. This is what separates the serious milsim player and team from the milsim enthusiast that would rather shirk training and practice because "it's just a game". These are the same people that give a lackluster effort at milsim events. I feel if milsim is to continue and be the best it can be these people need to dump or get off the pot. There is no in-between. There's milsim and there's casual play. This is what the milsim community needs to do--define a hard line between casual play and milsim and accept no gray area. Measures should be put in place to prevent slackers from ruining what would be an otherwise good milsim experience for all.

As I said in a related thread, I think leadership will help push more people to be serious about milsim and not take such a casual approach. Keep in mind we're not disenfranchising people here, only making them conform to a style of play, which is milsim. The fact that it takes more effort should be a moot point. If you want to play milsim you should put the effort into it. There's a lot more work than being a casual player or team, but the rewards are worth it.
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Old 04-27-2009, 09:46 PM
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I partly don't agree with you. We can not consider training military skills as a game or a sport because war and death are not as simple as playing a game.

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Old 04-27-2009, 09:58 PM
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Say what now? please explain a little your idea here... are you saying airsoft is military skill?
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Old 04-27-2009, 10:15 PM
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I have got to disagree with you Oscar, those grey area games add flavor. Yes, I like milsim. But it isn't the only game in town. I also like the games where we can go have fun and meet people in a relaxed atmosphere as opposed to the "lets' get this task accomplished" atmosphere. Defining milsim is fine, but to say the other games are ruining milsim? Can't see it. If you are a hardcore milsim gamer, you probably won't sign up for those "grey area games."

Personally, I like what Stormblade is doing with OP: Redemption. I think the early team registration will help stack events with more milsim enthusiasts (sp?) and would get less loner type attitudes which (in my opinion) is what ruins milsim events.

But again, this is just my opinion.

Now, on the whole "what is milsim" issue, I completely agree with what you are saying. If a game is advertised as milsim and you show up and there is no command structure or something to that effect, then I could see how that game ruined your experience... for that game. I can't see how that is hurting the milsim community as much as it is hurting the hosting team.
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Last edited by Wraith; 04-27-2009 at 10:45 PM.
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Old 04-28-2009, 05:08 AM
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Uh... guys, I posted this back on January 21st, 2008. I don't know why all of a sudden I'm getting replies to it. I haven't been involved in airsoft since March 2008, so I haven't even thought about milsim for over a year. I'll try to answer your questions though...

Back when I posted this, there was debate going on about "What is milsim to you?". As you probably know, a lot of posts and threads came and went and there was never anything defined because milsim means different things to different people. This particular post of mine was the first of the discussions to try and determine what exactly milsim means to everyone here at Airsoft Ohio. I wrote what milsim means to me. I've always taken a hard line on milsim, always will, so you'll probably disagree.

Military skills are what you use in a milsim event to achieve results. If you're not working together in a structured manner, chances are you're not getting things done. This is what I mean by military skills. It's called milsim for a reason--simulated military. Of course, we all know the difference between real war/real military and airsoft. What we're trying to do as milsim players and teams is take the existing military skills (i.e. the basis of military simulation) and use them for airsoft. No, we're not real soldiers, but we're trying to simulate aspects of military. If you're going to simulate military then it only makes sense to use the tried and true methods that the military uses (structure, SOP's, etc.). I also believe if you're going to call an event "milsim", you should strive to keep it structured in such a way that it does have a military simulation feel to it. I happen to consider the structure and the strictness of military simulation as fun. A lot of people don't, therefore we have opinions, like expressed here, that casual play is more fun than milsim. Each player has their own idea of what airsoft is to them. Again, the intent of this post was to try and define what the community specifically considers to be milsim. Since this discussion never lead anywhere, I'd say it's ok to drop it. Otherwise we risk repeating the same discussions over again. :P

In answer to Blade... no, airsoft isn't military skill. Milsim is military simulation. Military simulation uses military skills (i.e. what the real military uses; tactics, methods). I've always been passionate about learning and using skills and structure in milsim. Without it, milsim is just casual play. That's why the discussion came up, to get a consensus of the milsim community, but again, this never went anywhere, so it's a moot point.
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Old 04-28-2009, 05:28 AM
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As an added note...

Military simulation is open to interpretation, therefore it probably can never be truly defined in a strict sense, but general rules and guidelines for milsim are already being followed by event organizers.

I liken milsim SOP development to something Bruce Lee said... "When one has reached maturity in the art, one will have a formless form. It is like ice dissolving in water. When one has no form, one can be all forms; when one has no style, he can fit in with any style." This can be applied directly to airsoft. Like martial arts, military simulation and SOP development are open to interpretation. Each milsim team develops their own style. Some are lax, some are strict. If you're a team that trains regularly, there's a point at which the team can achieve formlessness with form. Your team functions on instinct, with form but without form. It may sound cheesy, but it's true.

Back to the original post... The answer is: There can't be a hard-set definition of milsim for the community because it's constantly evolving, but there are basic concepts and ideas that remain in all milsim events. I think teams and players should find where they feel most comfortable in airsoft and run with it. Casual play or milsim, it doesn't matter--as long as you're having fun.

There has always been frustration for some in the milsim community that people just don't take it seriously. I did and I still do, but most don't. I've learned to accept it. I still remain passionate about milsim and everything I said in this original post is how I feel, but it doesn't mean you have to feel that way.
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Old 04-28-2009, 05:35 AM
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Oscar, Sorry for my lack of explaination, my comment was directed at simulation11, not you
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Old 04-28-2009, 11:20 AM
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Someone (simulation11, who must be 11 years old) necroposted a response to your thread and kicked it off again. I would recommend this thread be closed.
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Old 04-28-2009, 01:06 PM
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Yep... closed. We've covered this topic a lot.
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