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  #51  
Old 12-28-2007, 12:35 AM
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Quote:
Originally Posted by Phat Al View Post
i hate waiting around for a full hour in between games listening to people BSing with their friends instead of getting the nxt game going.
Then I am going to say, you sir are in the wrong place.

I would wager a good 90% of airsofters could care less about the game as opposed to the time spent amongst friends. I would much rather spend a week in the snow with my buddies eating yellow snowcones than playing airsoft all day non stop and not having an oportunity to meet new people, chit chat, laugh and have a good time.

But to each their own.

Me, I would like to see some kind of originallity as well. Events are cool, but they only get better when there is something I havent done before.

I would also like to see the third force stay on one side for a change. I would also like to see more events held outside the deepest darkest woods in Springfield (no offense blade, but you have to agree the place is getting pretty repettitive)

I would also like to see larger events. In terms of people and length. The overnight ones are always a blast.

Thats me.
  #52  
Old 12-28-2007, 05:47 AM
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The great thing about Springfield is that despite how many times I've played there I still find myself disoriented at times. I could play there a LOT more and still not find it repetitive. That being said, new fields are never a bad thing. I love playing in varied terrain, but springfield has just about everything you could want geography-wise in a field. Minus large buildings of course, but no field is perfect.
  #53  
Old 12-28-2007, 06:38 AM
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Browning, Working on that. Link and i are looking at 62 arcres. granted not all of it will be play. But it will be something totally new and day/night based. Problem is that most responsible people will be concerned with saftey and insurance. Soon as thats figured out, we'll be good.

But, here's what i want to see from an event.

PPL WHO READ THE RULES AND BRIEFING BEFORE RSVPing TO AN EVENT. I cannot stand when ppl make themselves look like an idiot because they dont read...it makes it hard on organizers and gives good laughing material behind your back. also, that +1, or "me and the team" crap doesnt help an organizer out at all. You cant do a good head count on a few words you typed in your comment. Its always best that they create an account and sign up themselves. Its almost 2008, everyone has access to the internet and knows how to register for a forum.
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  #54  
Old 12-28-2007, 09:24 AM
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Originally Posted by Mavrick View Post
But, here's what i want to see from an event.

PPL WHO READ THE RULES AND BRIEFING BEFORE RSVPing TO AN EVENT. I cannot stand when ppl make themselves look like an idiot because they dont read...it makes it hard on organizers and gives good laughing material behind your back. also, that +1, or "me and the team" crap doesnt help an organizer out at all.

Good point. I am guilty of doing this. My problem is only a few of us has access to internet. And of those few, I seem to be the only one who watches the events list. When ever I RSVP a +1 or whatever it is so I can get a spot reserved for my boys in case they want to come because I know they won't check. I always try to let the organizers know if someone decides they don't want to come, but that doesn't always work out. But you are absolutely right about it making it harder on the organizers. I am going to have to push them to get an account on here.
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  #55  
Old 12-28-2007, 10:47 AM
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Big clips, indeed, springfield can get very repetitive by time and this is why we always try to improve the field. In 2008, we are waiting on the owner approval to enhance the west field as well as the open field. The hardest thing to do is making sure nothing will be destroy by none-airsoft players or making sure the owner will agree with the new modifications or add-ons to his field. You see, telling him we want to put a full village in his corn field is not something easy to accomplish.

Although I most say something, not because I am biased but simply because I tried many places in my 7 years in the sport; Springfield is still, in my book, the place where we can improve or discover something new, even after 4 years. Other places usually last a year or simply doesn't change much. This fact is why we keep trying to improve Springfield...we simply just believe in it and quite honestly, it's the only field so far, that could host a 300+ player event....in Ohio of course.
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  #56  
Old 12-28-2007, 12:13 PM
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I don't know how much my opinion will count on this one since I've only been to Springfield once, but I thought it was a wonderful site. I can understand how some of you that play there every other weekend might feel but like Blade was saying trying to convince a non-airsofting landowner, who has other cash producing interests like crops and livestock, to build village's and kill house's all over his land is not an easy task. You guys should consider yourself lucky that you have access to a place that lets you construct the things you have now. Down here in WV we have access to alot of land but we can't build any structures due to the ownership or location. (Hopefully that will change soon)
  #57  
Old 12-28-2007, 02:28 PM
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Personally, I've never played in an indoor arena, so I would jump at the chance to play on a field that is either completely indoors, or has buildings to use as part of the field.
(I've never been to an event though)
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  #58  
Old 12-28-2007, 02:47 PM
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Likes:
Originality - Output, well put.
Creativity - Not every prop has to look exactly the real thing. Not every "madatory break" has to stop the game (respawn time / 'helo' time from fortune cookie).
New Scenarios - Playing the "Downed Pilot" scenario called "Rescue the Scientist" is still a "downed pilot". Find the components before the other team is just another capture the flag. Hostage rescue is different. Having objectives that aren't obvious or the other side doesn't know about is much better.
Role-players - More. But they need to be planned in advance. If you have a village odds are you'll have farmers/bakers before you have police chiefs and bankers. I.e. try to create the image of an actual community that you can represent. Roleplayers as a whole shouldn't have a set allegiance. But smaller groups can.
Sides - Not all games should effectivelty be X numbers vs X number. Or X vs X vs Russian/Organizers/Roleplayers. Through in some Ys and Zs. Use the scenario objectives, roleplayers, extras (airstrikes/supply drops etc) to make each side have the OPPORTUNITY to win...not to make is FAIR.
CoC/Squads - Find COs who are interested in being involved PRIOR to the event. People who'll be online in forums or who'll make an effort to contact their CoC. Squads should be formed PRIOR to the event. "Lone Ranger"(s) shouldn't be forced into one group or another. Nor should teams be split. Why form a team if we can play with each other, or if we have to play with some rogue "untrained" (as to each team's SOP) players. Don't get me wrong, I've played with a bunch of great people/players who weren't in my team or trained with us. But I have had enough rotten apples to say enough is enough. Let the squad leaders/COC decide.
BDUs - Each squad or side should be required to dress the same (in MILSIM games). I.e. having 11 of 12 guys in ACU in a squad with 1 multi-cam...why bother. Whether it be OD vs tan, desert 3 vs ACU or whatever, each squad member should wear the same camo as the other squad members.
1 Day events - For the simple purpose of people being able to get home or back to work. 24 Hr events lead to tired players driving home which is dangerous with a lower chance of recouping before the work week.
16-18+ - For general gameplay purposes as well as safety.
Over 400 must be over 18 - Not only for Snipe's post, but also liability.
Medics/Rules - Devise a way to test one's knowledge of the rules before granting them the items to be a medic or allow them on the field. "Answer me these questions three" anyone?


Dislike:
Raffles - Unless you're giving away 1 of a kind (Col. McKnight autographed AEG) items, dont give anything away at all. We all paid to play, we should all benefit. I.e. props, extra water, red rags etc provided by the organizers before the game.
Briefings - Keep them short...or you've wasted your breath and everyone's time.
Rules packets - make the rules clear and short. Not long or vague.
Hikes - If you have breaks at places like springfield have them in a safe place on the field rather than the cars. If possbile provide transport to the cars and back to move stuff (like extra water or food) or to get dehydrated players off the field. Having to hike a long distance or up a hill with a potential heat casualty isn't a good place to be.
Objective prep - I have seen plenty of scenarios fail because the organizers haven't looked at what could happen. instead they focused on what should happen. By looking at what could, you can plan around potential problems to maintain control of the event to avoid disasters on the field (Al Najaf comes to mind)
Rule Enforcement - No camping or manadotory down time in pro-longed games until the community can respect the rules. Especially when it comes to safe zones. If someone is firing their weapon in the vicinity of the same zone/not wearing their goggles/not clearing their weapon, action should be taken and recorded. Mulitple violations should be punished beyond verbal warnings.



One thing 6mm has done with the few events we've hosted is to plan events that we would want to play in. Do that, and you'll find others will have liked playing in it.
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  #59  
Old 12-28-2007, 03:02 PM
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I'd like to see more of starting with one main objective and throughout the event recieve further objectives from organizers forcing sides to adapt and plan on the move etc rather than know everything you need to do and just splitting up.

I wouldn't mind seeing ONLY woodland vs. ONLY desert or something but unfortunatly not everyone is willing to buy a specific pattern because someone told them to. But it would at least eliminate all the faded Marpat tan or green confusion (ss3)
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Old 12-28-2007, 04:33 PM
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blade battlefront can hold that many people if you've seen the whole field. they regularly have 3-4 hundred man games for paintball.

event i'd like to go to in 2008 .... hmm sabre tooth. too bad i'll be missing it stuck insude a command post.
  #61  
Old 12-28-2007, 05:04 PM
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John, 300-400 players all at the same time or "combat mission" style???
Decoy, believe me, shame to any organizers who would not like to play their own event
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  #62  
Old 12-28-2007, 06:04 PM
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the guy at battle front prides himself on hosting games much more similar to airsoft.

that's why he gives airsofters such a discount.
  #63  
Old 12-28-2007, 09:46 PM
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The single most important thing I would like to see is more team coordination. I think HKrazy's idea of pre-organizing squads would help solve this problem. It's critically important to have experienced commanders.

Open fields (that span wider than the range of an airsoft gun) can ruin the pace of the game. Fill them up with buildings or just cordon them off.
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Old 12-28-2007, 11:32 PM
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Quote:
Originally Posted by koosh1329 View Post
The single most important thing I would like to see is more team coordination. I think HKrazy's idea of pre-organizing squads would help solve this problem. It's critically important to have experienced commanders.

Open fields (that span wider than the range of an airsoft gun) can ruin the pace of the game. Fill them up with buildings or just cordon them off.
If people cant even read directions on some forums i have doubts that team coordination will improve too much.
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  #65  
Old 12-29-2007, 12:13 AM
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I agree with Mavrick here. While it is easy to say an event should have a better chain of command or things of that ind, most of the problem comes from the squad themselves. If teams showing up are already organized and structured, it will improve the event by 300%. Organization start at the forum level; reading the mission pack, event pack, rosters, forums, etc. You can't expect your team to perform well if you don't even know what is talked about. Worse come to worse, even if you would not read anything online and would get your mission pack the same day, you should at least have a good organization within your own team.
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  #66  
Old 12-29-2007, 12:35 AM
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Quote:
Originally Posted by koosh1329 View Post
Open fields (that span wider than the range of an airsoft gun) can ruin the pace of the game. Fill them up with buildings or just cordon them off.
What is wrong with open fields? I don't think they ruin any games, just add an element to it, whether or not you can fire and maneuver, out flank the enemy, or advance and cover, it is all about the tactics there and if you have a good squad leader it can make things interesting.
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  #67  
Old 12-29-2007, 12:38 AM
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i believe that a great event starts with the people there. if everyone buys into the scenario, and does their best to play milsim the way they know it should be done, then the event will have be a decent foundation. this includes preparation. as previously stated, players need to get organized BEFORE they step onto the field. Read the player pack, know the objectives, know their role. know their chain of command, and relay communication to the person above them WITHOUT the radio if possible, keeping radio freqs free for important higher level communication.

this should go without saying, but as a player, follow the rules. airsoft is a game of honesty, without it the sport is nothing.

most of all, players need to remember that everyone in the game is on the same side. the side of safe fun and keeping the sport alive. skip the shouting matches. skip the anger, everyone makes mistakes. give the guy across the field the benefit of the doubt.

less stress and better organization will improve the game tenfold, and that starts with each individual player.


and i sincerely apologize for the offtopic, but franc, check your combatdepot email (i dropped you a PM about it).
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  #68  
Old 01-03-2008, 07:22 PM
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I am 14 heare and may be biased but I do'nt agree with the age limit to a degree. I mean let's say we set the absolute bottom at 13 and anything from 13-16 needs to prove they aren't idiots. Which I hope I'm not but I realize many people of my age are.

I would love to play in a 2-4 level building overlooking a large field. This would be a fun mix with 100+ people. Snipers picking off men from the 4th floor, CQB in the hallways, breaching rooms. Sounds like fun to me.

More room for rookies to get in. If this means an occasional rookies only game then I see this as a good thing. Training to weed out those who don't really fit the bill. This could also be apart of the qualifying for minors.

Sieges. Say one team has been barricaded into a building by the other team. It could function like a real siege and special rules could be developed.
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  #69  
Old 01-03-2008, 08:24 PM
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Raider i understand ur situation but i would leave the age thing alone. the age limits are in place for a reason. many of the age limits are caused by insurance; and dont even try to say that people should jst get better insurance . i was talking about insurance to a paintball field owner and he was saying that the raised price comparison for lower ages in a custom insurance that meets the needs of airsoft is somewhere in the $3000-$5000 yearly range from where he gets his insurance(ie. 3g more if he wants 15 yr old than 16 yr olds). besides most people dont like to go to games with 13yr olds just because it brings alot of imaturity to the game. i know that u know people that mature for their age but there are alot of 13 yr olds that arnt so field owners/event organizers try to keep the games with higher age limits. now ocasionally people will have games where the age limits are 13+ and some of these are great but most of the time they turn into paintsoft games; thats fine but if your looking into holding a strict milsim game you probably would not have a low age limit(13-15+). just have patience, when i was 13 i thought that age limits were stupid because i didnt get to play in games that i realy wanted to play in.

you were talking about a proving thing. most event organizers use a vouch a system of older players vouching for younger players to show that they arent idiots. this however does not take the place of an age limit but is requiored by every minor who plays the game(minor=under 18)

on the topic of what i like in a game: i like strict milsim games where there are multiple objectives. i also like games where one side (usually defenders) have more people than the other (attackers). this is cool because then it gives a chalange to the attackers and tests their limits. i only like this style of play if there are multiple objectives so that the game keeps flowing and so the defenders cant stack one objective and make it impossible to complete.

just my 2 cents

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  #70  
Old 01-03-2008, 08:57 PM
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On the age thing:

As a teenager I believed I could carry on an adult conversation, and considered myself more mature than my peers.

As a man in my early 30's... I often want to *****-slap kids who act like I did. Not all of them, and not all the time, but it is my belief that if you have to tell me how mature you are then you're probably not mature enough to be doing whatever it is you're trying to convince me you should be allowed to do. True maturity would just be shutting up and proving yourself. Or in our specific discussion, understanding that some field owners feel that they don't make enough money off your age group to justify paying the extra insurance. The sport will still be here in a couple years when you're old enough to play at an event, just be patient.
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Old 01-03-2008, 09:16 PM
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I do notice that a lot of people here are complaining about events starting on-time, and putting the burden on the organizers to start them with or without the players. That doesn't make a whole lot of sense to me. The orgs post when you should be there, and when you should be ready. As a player you should get there with enough time to gear up, chrono, and meet up with anyone that you already aren't with, need be.

For the people who are looking for urban/CQB play, Conquest has a pretty amazing facility. It has great potential, but is in its infancy now, and really needs a solid following from AO to get rolling on the necessary revamping.

Mixing up start points (not the spawns) would be a welcome change for Springfield. Starting at the top of the field gets to be repetitive. I would like to see a start in the middle of the field by the railroad tracks, at least for half the team, as if they had rappelled down.

I very much favor the use of role players, but it seems difficult to pull off sometimes. Perhaps rather than a large group of role players a smaller, dedicated group with highly developed roles could be used.
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Old 01-03-2008, 11:15 PM
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I guess after thinking about it, I really want to have a few more ops springfield.

Also, to add to the younger people topic, I didnt start playing in events until I was 16, but I had alot of friends that were younger, 14 and 15. I thought they were all mature and desrved to be there. Now that were all older and dont look like ghetto mercenaries and carry leet hicaps, I realized how much having people like that detracts from the game. Sure, Its still fun. But not as much fun as it should be.

And as for walking shield- good post. I agree completely with what you say. We need to keep our mouths shut and listen to the older airsofters.
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Old 01-04-2008, 01:43 PM
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On the subject of having to wait in between games:The thing I look forward to more at events as opposed to actually playing is meeting people. We play a sport where often times there are attendees that came from across the nation or even across oceans and also from numerous different backgrounds. The great thing about is that we all have one thing in common, we love airsoft. So its great to have some down time here and there to just sit around and meet people and talk to them. What makes playing airsoft so great is that we are pretty much an international community.

Becoming serious and mature members of this community is one of the keys to expanding airsoft in the world. Which brings us to the age limit discussion. I started playing when I was 16 years old. This means there were a lot of nice events that I couldn't go to. It didn't exactly make me angry because I understood the reasoning behind it. I'm 19 now but that still means I am one of the youngest guys attending events such as the Lion Claws series events. If you had to ask me, I would say that age limits of 18 with exceptions made with adult vouchers are a good thing to have as far as safety goes. Age is not so much a guarantee on behavior but rather a general approximation of how old your average responsible person is because that is the age in the good old USA that you get a bunch of responsibility dumped on you in other aspects of life. I can't speak for everyone but I know that when I was younger I was defiantly not mature enough to be attending serious events on a regular basis like I do now. Experience is what will ultimately bring out the maturity in younger players. Even now, every event is a learning experience for me. I believe such will be the case for a very long time to come. And that is just part of the appeal in playing airsoft for me, you learn something new every day.
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Old 01-05-2008, 01:20 AM
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Quote:
Originally Posted by Big Clips View Post
I would wager a good 90% of airsofters could care less about the game as opposed to the time spent amongst friends. I would much rather spend a week in the snow with my buddies eating yellow snowcones than playing airsoft all day non stop and not having an oportunity to meet new people, chit chat, laugh and have a good time.
I totally agree. Especially the part about eating yellow snow Mmmmmm soo good.

Like any good Jack and Coke, Any good event needs a good mix of play time and fun time to just BS with other players. IMO having a before and after time for players to get together and talk, and get to know one another. It not only benefits the players, but from a certain angle it actually helps the venue for future events when players know they will have familiar faces next event. That in itself will do more than all the crappy water bottles AEX can pump out.

Now what i would LOVE experience is an event with a list of Dynamic objectives that may or may not change as the day goes on. say a squad gets pinned down in one area while attempting to take a small village, another squad has to change its primary objective to assist in the "greater good" objective. maybe this is how they already do it and i dont know as im new to ohio. But that would make for a more interesting day.

This be my $.02
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Old 01-10-2008, 12:17 AM
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Why do i get the feeling i killed this discusion?
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