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  #26  
Old 09-07-2010, 09:20 PM
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Why do I want this again? Oh wait, I don't. I really find things like this pointless. Oh look, I have a 15 thousand dollar rc plane with a camera in it.

Now if you want it, and can find a use for it, by all means buy it. I just don't think it's worth it.
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Old 09-07-2010, 09:24 PM
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Dude I want to be that pilot in the staging area!
I bet it will look like this!
http://www.youtube.com/watch?v=a-MXrL_6PZE
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  #28  
Old 09-07-2010, 09:51 PM
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While you guys are discussing the uses and "needs" of this type of expenditure; be sure to write up an SOP on retrieving said vehicle when it goes down. Not saying it'll be shot down, but by the eventual mechanical failure. Don't say it won't happen because guns go down all the time. If open flame pyro is prohibited how do suppose an internal combustion engine will be treated? Lands/falls outside the field? In/on to a structure? God forbid, a player?
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  #29  
Old 09-07-2010, 10:00 PM
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Your forgetting it getting stuck in the tree.
Or possibly hitting something.
Or high to moderate winds.
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  #30  
Old 09-07-2010, 10:03 PM
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Quote:
Originally Posted by Saber_0341 View Post
While you guys are discussing the uses and "needs" of this type of expenditure; be sure to write up an SOP on retrieving said vehicle when it goes down. Not saying it'll be shot down, but by the eventual mechanical failure. Don't say it won't happen because guns go down all the time. If open flame pyro is prohibited how do suppose an internal combustion engine will be treated? Lands/falls outside the field? In/on to a structure? God forbid, a player?
This could all be avoided if a responsible owner/flyer does ruteen (sorry about spelling. I don't have a spell checker on my phone) maintinence and pre-operation saftly checks.



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  #31  
Old 09-07-2010, 10:14 PM
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Here's something I haven't seen brought up really. Is there really enough benifit here to have one guh out of action to man this thing? Wouldn't you be better off placing sniper teams around to watch specific areas? Not only are you getting intel, but the people still remain in combat.

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  #32  
Old 09-08-2010, 05:18 AM
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At Italian: What can be avoided? An act of God? Things happen and usually at the most inopportune time. Even with routine maintenance mechanical failures occur. Regardless; my point remains. What happens when your routinely maintained I.C.E UAV falls from the sky and (fill from previous post)? "Plan for the best, prepare for worst".
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  #33  
Old 09-08-2010, 08:47 AM
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I would love to have a member of my team spot enemies and let me know where they are. There is a reason why the real military does it. It's a force multipler, just like radios and gps. If you read my first post, you should see that I addressed everything except for mechanical failure. Which is not as likely as you might think if you build it right and do safety checks like real aircraft. I would prefer helos over fixed wing. They are smaller, can hover, and if anything happens the can auto rotate.
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  #34  
Old 09-08-2010, 10:40 AM
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Cool idea. Very impractical.
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  #35  
Old 09-08-2010, 11:33 AM
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I'd only get it if it made little red boxes around all the bad guys
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  #36  
Old 09-08-2010, 12:18 PM
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my buddy in DC actually does RC planes.. and rigged up a camera with a 5 mile range.. he is currently working on a longer distance controller. he set it up for under $500
  #37  
Old 09-08-2010, 12:56 PM
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I'd only get it if it made little red boxes around all the bad guys
Too bad, I'm packing cold blooded, you won't find me!!!
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  #38  
Old 09-08-2010, 01:12 PM
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This is more along the lines of implementing the UAV into gameplay:

If the RC controller is in the game, I would still make it to where he can be taken out either by shooting him or making a hard target that can be taken out on the ground.

That way, rather than shooting the UAV down, you can destroy say an satellite uplink or even the Forward Observer - something that would allow the RC Controller to safely land his UAV and remove it from the play area without damaging it.

If you used a small 3 foot satellite dish to represent the uplink, perhaps hitting said dish with a M203 or RPG? Just an idea to keep aircraft from being shot down while giving the opposition a real target to take away the UAV advantage.

At the same time, it gives some additional opportunities to better incorporate the controller into the game, while giving a larger team some assets to protect. Could possibly open up some additional objectives for the Opfor.
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Last edited by Texx; 09-08-2010 at 01:15 PM.
  #39  
Old 09-08-2010, 02:05 PM
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Agreed and Sniped by Texx.
It would be a huge (unfair) advantage to say "oh that guy over there is untouchable because he spent 600 dollars on a UAV". I hate the connotation that he who has the most expensive toys wins. Without some form of destroying the UAV it would only enhance that elitism ideology and in my view make the game less fun. Having a separate UAV pilot would be same as having an invincible player walk around and radio enemy positions.
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Last edited by Carnival; 09-08-2010 at 02:08 PM.
  #40  
Old 09-08-2010, 06:09 PM
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If it were operated by someone not playing you dont have to worry about him getting killed nor the snipers....also snipers cant see behind buildings, in them or people out of their view....sice all building at red dragon and springfield are open top with the exception of a few a uav would be a Massive advantage....It could be used to keep the snipers in the fight not searching for hidden enemies.

As for destroying it......Get a mock stinger place it in the middle of the map...which ever team controls it has the ability to shoot it down by simply radioing to the operator.....It could also be awarded to a team for an earlier victory.
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  #41  
Old 09-08-2010, 07:22 PM
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This is totally pointless. If you want a UAV at an event, dont spend 15k on it just so you can learn you can fly it anywhere but into a tree. Texx I do believe, got to really any hobby sight and get a model RC helicopter and put a light weight camera on it. But again, let me just say, in airsoft, this would be almost, if not comepletely, pointless.
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  #42  
Old 09-08-2010, 10:18 PM
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Originally Posted by XAC2010 View Post
Agreed and Sniped by Texx.
It would be a huge (unfair) advantage to say "oh that guy over there is untouchable because he spent 600 dollars on a UAV"...
Nah, I was thinking "hey all those new players showed up with their ubar sniper rifles, lets send wave after wave of snipers after the Ground Crew." Could prolly put them into picket lines and exchange volleys. At least until they are within range of the support gunners. Would be entertaining to watch, at least from the squad leader's point of view.... >

Another question, once the UAV is operational, does this mean you can drop supply crates on the OPFOR? That would be badass!
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Last edited by Texx; 09-08-2010 at 10:24 PM.
  #43  
Old 09-09-2010, 11:18 AM
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I still maintain that a UAV is only seen as useless because no one has been successful at it. The first time someone becomes successful with one, everyone's mind will change...
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  #44  
Old 09-09-2010, 02:19 PM
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I tried this plenty of times with CO2 Powered RC Planes with Cameras attached, but it was kind of retarded because I played in the forest and it was combat ineffective. However, this is not meant to discourage anyone who can figure this out and make an effective UAV.
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Old 09-09-2010, 04:03 PM
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texx.....we should find a way to drop "crates" on the opfor that would indeed be very entertaining. And i completly agree to the entertainment provided by a squad of snipers in line formation. That would be very funny.
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  #46  
Old 09-10-2010, 01:13 PM
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Not sure why this is in the off-topic forums. Should be in General.

Anyway, I've been looking into a product that was just released about a week ago called the AR Drone. It runs about $300-$360, and is controlled by an iPhone, iPad or iPod Touch via Wi-Fi. It's said to be incredibly easy to fly, and it has a forward facing and downward facing video cameras.

Follow the link and check out the video:
http://www.youtube.com/watch?v=nTANIsU65UE

Unfortunately, there is no way to currently record any of the video, but it's not outside the realm of capabilities for the i-devices, and many are speculating that additional apps can be created which would allow you to take still photos and record video in the future. One possible way to currently capture still images is to use the screenshot function of the iP-device for relaying or saving intel. You could take a screenshot of your enemy positions and send it via e-mail or MMS to your game commander for "intel points" or something like that, so it may be fairly useful, if not a fun addition to the airsoft games. Another "unfortunately" though, is if you don't already own a wi-fi capable iPhone, iPad or iPod Touch, you're screwed as it won't work with anything else. Obviously the cost for such a device could add much more to the price of the AR Drone, but there's always Ebay.

Another cool feature that is coming out for the AR Drone later this year is the integration of Alternate Reality games that can be played through the AR Drone. Soon you'll be able to have AR Drone dogflights, firing virtual bullets and missiles at other AR Drones. They'll even land automatically when they've been "shot down", which is pretty cool. You'll even see the virtual missiles flying through the air on your iP-device's screen and can even dodge them if they lose their "lock-on". Other applications such as Alternate Reality/Virtual mazes are a concept, and even other kinds of games are possible. The API's for the AR Drone are going to be open sourced and are currently available to programmers who want to experiment with the product.

Overall, reveiws have been very positive and most say that thought there is an initial learning curve to fly one, it's actually very easy to fly and very stable in light wind. The down facing camera also tracks the ground, and makes corrections to keep the drone stationary when you release the controls. It also has an altimeter that can detect the distance to the ground and works up to 18 meters, allowing you to make precise altitude adjustments. There is no service ceiling for the drones either, however it is limited by the distance of the wi-fi signal. The company who makes the drone says outdoors the distance is somewhere between 100 to 150 meters. Making it only good for shorter distances, but still would be pretty cool as an eyes-on drone that you can send up and fly down quickly.

I'm sure there are going to be people who say that it's going to get killed if shot by BB's, but you'd also need to make a rule about not shooting them down, or you get kicked off the field, etc.

I'm seriously thinking about ordering one soon, so if I do, I'll let you all know how it works.

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  #47  
Old 09-10-2010, 11:19 PM
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^Darkstar
Heard about them a week ago and did some investigation.
I checked one out at sharper image and the max range (Height wise) is 15- 25 feet if your moving around a 100 meter circle. Also the guy at the store said that they die pretty fast and wind does a toll to them. :/ I was excited about them too but their more for fun than for function.
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  #48  
Old 09-11-2010, 08:44 AM
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@ XAC2010

I think the sales rep might be mistaken. The AR Drone isn't supposed to have a service ceiling, but the altitude sensor, which is kind of like an echolocation altitude sensor only works up to an approximate altitude of about 18 feet according to the manufacturer. There are many videos of them flying much higher than 25 feet on YouTube.

As far as wind goes, the manufacturer says that they can be used in wind speeds up to about 7 knots, which is pretty normal. More advanced flyers might be able to handle a bit higher winds, but probably not much. That said, I don't ever think I'll be flying one in a tornado or anything.

Flight time on battery is said to be about 10-15 minutes, which seems in line with RC planes, and there are several reviews of the AR Drone that say that higher capacity batteries are available to increase flight time too.

I'm seriously considering getting one as I already have an iPhone and don't feel like spending $15,000 on the Madbull UAV, which is rediculously insane.
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  #49  
Old 09-11-2010, 09:09 AM
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  #50  
Old 09-13-2010, 03:43 PM
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Just confirmed with several AR Drone owners. It has no service ceiling. It will essentiall climb until it loses the Wi-Fi connection. Apparently the altitude is pretty high though. Probably in the range of 150 to 200 feet, as long as there is a direct line of sight between the Drone and the iPhone.

The AR Drone uses an ultrasound emitter/sensor to detect its altitude when it is close to the ground (maker says 18 feet/6 meters). This is so that the AR Drone can adjust its altitude automatically as the height of the terrain beneath it changes. When the AR Drone rises beyond the altitude that the ultrasound altimeter can function, you will get an Ultrasound Warning, which you will see flashing on the screen in the video I'm going to post. The Drone will still fly normally, but will not be able to automatically adjust it's altitude.

There are also several videos on YouTube where people have recorded their AR Drone flights with a jailbroken iPhone or possibly iPod Touch. I'll post some more videos as I find cool ones.

http://www.youtube.com/v/THP1w4SKX10

It looks like it's at least 150 feet up there, and maybe even more.
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Last edited by Darkstar; 09-13-2010 at 04:09 PM.
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